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Character pipeline breakdown

designed in brain and with pencil;
sculpted in Zbrush;
modelled in Maya;
Retopo'd in Maya;
Textured in Maya and Ps;
Groomed some hairs in Maya;
Clothed in Maya;
Rigged from A-Z (with IK/FK switch on hands) in Maya;
Skinned in Maya;
Added Blendshapes and additional controls in Maya;
And lastly also Animated in Maya;

Everything by me :)